James Skett

Software Developer

Dungeon Roguelike was made for one of my first year university assignments. The aim was to create a simple 2D text game using C++ following an object-oriented approach.

The player is trapped inside a dungeon and the only exit (X) is blocked by a boulder (B), the player can only remove the boulder once all of the energy bars (E) that are scattered around the map have been collected. In the dungeon there are also mummies (M) that try and kill the player. The players only defence is the spades (S) that are dotted around the map, once one is collected they player can dig a hole that the mummies can fall down.

My game includes some simple AI for the enemies where that will move toward the player when they are close by. I also used a separate file to load in the level and instructions, this allowed me to keep my code a bit cleaner with no large blocks of text.

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